Faculty of Art and Design
visual
Design Department
ABOUT
Department of Visual Design
From learning to expanding into the world
Visual communication.
- #advertisement
- #printing
- #Character design
- #typography
- #Picture books
- #Editorial design
ADMISSION
POLICY
- 01
I am interested in visual design,
People with a creative drive - 02
The function of visual communication in society and
People who seek their roles - 03
Examining visual design from multiple perspectives,
A person who can organize their thoughts. - 04
graphic designers, illustrators, etc.
People who aspire to be creators
Characteristics of the Department
It can be conveyed in an instant.
Graphic design
learn
Through practical lessons taught by alumni who are active at the forefront of their fields, students will learn visual communication that conveys information instantly, using rich imagination and creativity.
All forms of visual information transmission
Trying out new methods
We aim to nurture illustrators who can communicate with people around the world by teaching them the creativity, expression, and planning skills to communicate to society through a variety of media.
Practical
Project
Visual design proposal
Participants will acquire various skills by proposing better visual designs to tackle issues faced by public organizations, companies, etc., while contributing to society through practical on-site experience.
Advanced Program
A support program that responds to motivation
Games and
Animation production
in
Next-Generation Digital Technology Acquisition Academy
Selected students will work in teams with leading professional game designers to create a game through collaborative research. The students will design the game from conception to production, and will acquire the know-how and next-generation digital technology necessary for game production. As a result of their collaborative research, they will enter a contest with the goal of winning, and their portfolio will help them find employment in the future.
Four-year learning process
First yearGeneral knowledge and specialized skills
Building the foundation for learning
Building the foundation for learning
Students will learn the basics of visual design, including computer basics and drawing, focusing on exercises in each department.
Second year:Study a wide range of subjects in a specialized field.
Students will undertake practical training essential to specialized fields such as printing, package design, typography, and CG training.
Third year:Specialized and in-depth study
Students will join a research lab and engage in research and production with a view to completing their graduation project in their fourth year.
Activities for the future inthe fourth year
As the culmination of four years of study, students will complete their graduation research and create their own work. They will also plan for their future, including finding employment and working as an artist.
Major selection from the first year
Graphic Design Major
Moving the world forward with innovative ideas
We train creators who will be responsible for the ever-evolving world of communication, not just in print media, but also in the web, social media, etc. Based on traditional graphic design, students will acquire solid formative skills and rich imagination and creativity that will enable them to contribute to the future of visual communication.
Illustration Design Major
Becoming an expressive illustrator based on the art of drawing
We train visual communication professionals who are familiar with the characteristics and purposes of various analog and digital media and have acquired comprehensive skills. Students will acquire solid formative skills, rich imagination and creativity, and the ability to use illustration expressions to communicate in a way that is easy to understand at a glance.
Research Lab Picks
Graphic Design Major
To meet various needs
every
Using design methodologies to arrive at the optimal solution
Through projects involving industry, academia, and government, students will gain a deeper understanding of the relationship between design and society, as well as its role and responsibility. In response to requests from local businesses and governments for packaging, logos, posters, etc., they will identify the essence of the design and propose optimal solutions for the resulting products.
Illustration Design Major
Making use of specialized foundations
To apply
Pursuing originality
In the third year, students will utilize the basic skills they have acquired in their field of expertise to tackle specific problems and apply them. In the fourth year, students will work on their graduation research in their field of expertise, decide on their future career path, and start job hunting.
Qualifications and career path data
Qualifications to aim for
- Junior High School Teacher's License (Art)
- High School Teacher's License (Art and Crafts)
- Curator
- Social education specialist (training course), etc.
Main Employment Destinations
- Nissan Motor Co., Ltd.
- Sega Sammy Holdings Inc.
- gumi Inc.
- MoonStar Co., Ltd.
- Crown Package Co., Ltd.
- Trys Co., Ltd.
- LINE Yahoo Communications Corporation
- Level-5 Inc.
- / Yomiuri Seibu IS Co., Ltd.
- Fukuhaku Printing Co., Ltd.
- / Risuke Office Co., Ltd.
- Ad Pascal Co., Ltd.
- Daiso Industries Co., Ltd.
- IKEA Japan Co., Ltd.
- / Junior high school teacher in Fukuoka City
- / Junior high school teacher in Saga Prefecture
- /Bikosha Co., Ltd.
- Vega Corporation
- LIHIT LAB. Co., Ltd.
- Inside Out Co., Ltd.
- Evand Co., Ltd.
Graduate Interview
Kotomi Nakahara
Kyushu Sangyo University Kyushu High School/Fukuoka
- Employment
- Grounding Co., Ltd.
Participating in internships at various companies from my first year of university allowed me to see the data and production processes actually used in games, which provided me with practical learning. Furthermore, starting a part-time job at a game company allowed me to learn how to work in a professional environment, and I believe that letting the staff get to know my personality also contributed to my job offer.
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