Faculty of Art and Design
Department of Fine Arts and Media Sciences
ABOUT
Department of Fine Arts and Media Sciences
Finding new answers for society is,
It's an artistic way of thinking with rich sensitivity.
- #painting
- #Modern art
- #3D modeling
- #VideoArt
- #manga
- #animation
- #MediaArt
ADMISSION
POLICY
- 01
I am interested in the fields of fine arts and media arts.
People with a creative drive - 02
From traditional techniques to cutting-edge technologies,
A person who is curious and explores a wide range of topics. - 03
Free and rich ideas and
A person with logical thinking ability - 04
Actively challenging the field of artistic expression
People who aspire to be artists, creators, educators, or researchers
Characteristics of the Department
Japan's top class
creative environment
The museum boasts a painting studio, a three-dimensional modeling studio, a media arts studio, and a digital lab specializing in art, making it one of the largest museums in Japan.
From Fine Art
You can even learn about cutting-edge art.
With a curriculum that combines traditional fine arts with cutting-edge media arts, we aim to nurture artists who will pioneer a new era of culture and the arts.
One of Kyushu's leading art hubs
We collaborate with art museums, local governments, various organizations, and artists from Japan and abroad to undertake and constantly disseminate artistic projects that connect with society and culture.
Advanced Program
A support program that responds to motivation
Art Fair Practice Program
In this program, the department will set up a booth at the "Art Fair Asia Fukuoka" held every September, and several selected students will exhibit and sell their works. Through this program, students who aim to become artists will be supported by working on the same level as professional artists from preparation to the actual event.
Four-year learning process
First Year:Foundational Development of Artistic Expression
You will learn the fundamentals of the arts and acquire a wide range of knowledge for expression.
Second year studentsstudy specialized arts.
Through assigned projects and lectures, students will learn across a wide range of artistic fields.
Exploring artistic expressionin the third year
Students will study their respective specialized fields in depth and develop advanced creative work and research.
4th yearFor employment, further education, and becoming a writer
Shaping the future
Shaping the future
As a culmination of four years of study, students will complete a highly advanced and outstanding piece of work.
Major selection from the first year
Art major
Through painting, sculpture, and contemporary art,
Developing diverse ideas and creativity
Using the rich learning that art has to offer as a foundation, students will acquire diverse ways of thinking, methods, and expressions within each field. On top of that, they will research the optimal methods and materials for achieving their own unique expressions, and will be trained to become artists with their own "personal perspective."
Media Arts Major
While traversing five domains,
Exploring newly emerging ideas and next-generation forms of expression.
There are five areas of study: media art, video art, animation, games, and manga. By deeply exploring a specific field and acquiring a wide range of both digital and analog tools, we aim to nurture creators and artists who can create a new world of media art.
Research Lab Picks
Art major
The essential nature of three-dimensional sculpture
Learn the essence,
Expressing shapes in space with your own hands
It is difficult to learn everything about three-dimensional modeling in four years, but you can learn many materials and methods of expression on your own. From there, you can develop the sense necessary to become an independent artist.
Media Arts Major
The harmony of art and technology
Future animation creators
The door to it is here
This is an animation seminar for students who are interested in 3DCG works. We respect each student's theme and pursue their own style while developing practical skills and techniques in the class. Through the various challenges and problems that students encounter during production, we pursue "expression" and focus on the process of developing "skills" to explore the path of an artist.
Qualifications and career path data
Qualifications to aim for
- Junior High School Teacher's License (Art)
- High School Teacher's License (Art and Crafts*)
- Curator
- Social education specialist (training course), etc.
*Crafts are only available to art majors
Main Employment Destinations
- Hakuhodo Products Inc.
- MoonStar Co., Ltd.
- Level-5 Inc.
- /Fukuhiro Sogo Printing Co., Ltd.
- Kyoya Co., Ltd.
- Hada Kogeisha Co., Ltd.
- Kyushu Totsu Co., Ltd.
- Toyo Stainless Polishing Industry Co., Ltd.
- Oka Furniture Industry Co., Ltd.
- Montblanc Pictures Co., Ltd.
- Elegant Wood Corporation
- Kyushu Animation Co., Ltd.
- / Lydia Mix Co., Ltd.
- / Wrap Co., Ltd.
- / Junior high school teacher in Fukuoka Prefecture
- / General Asahi Co., Ltd.
- Kyushu Telecommunications Co., Ltd.
- Fukuoka Art Academy
Graduate Interview
Ayase Yokoo
Kurume Commercial High School / Fukuoka
- Employment
- Clover Work Co., Ltd.
I approached everything with a "nothing ventured, nothing gained" attitude, taking a positive approach. I quickly contacted companies that didn't offer internships, and actively applied to companies I wanted to work for, even if I felt I lacked the necessary skills. I believe that my willingness to take on challenges without fear of failure, and my ability to create my application materials and portfolio at my own pace without being swayed by the surrounding circumstances, led to my success in the job search.
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