Faculty of Art and Design

Department of Fine Arts and Media Sciences

ADMISSION
POLICY

  1. 01

    美術・メディア芸術分野に興味があり、
    創作意欲のある人

  2. 02

    伝統的な技法から先端的な技術まで、
    好奇心を持って幅広く探求する人

  3. 03

    自由で豊かな発想と
    論理的な思考能力を持っている人

  4. 04

    芸術表現の分野に意欲的に挑戦し
    アーティスト、クリエイター、教育・研究者を目指す人

Characteristics of the Department

日本トップクラスの
創作環境

The museum boasts a painting studio, a three-dimensional modeling studio, a media arts studio, and a digital lab specializing in art, making it one of the largest museums in Japan.

ファインアートから
先端芸術まで学べる

With a curriculum that combines traditional fine arts with cutting-edge media arts, we aim to nurture artists who will pioneer a new era of culture and the arts.

九州屈指のアート拠点

We collaborate with art museums, local governments, various organizations, and artists from Japan and abroad to undertake and constantly disseminate artistic projects that connect with society and culture.

ADVANCED PROGRAM

やる気に応える応援プログラム

Art Fair Practice Program

In this program, the department will set up a booth at the "Art Fair Asia Fukuoka" held every September, and several selected students will exhibit and sell their works. Through this program, students who aim to become artists will be supported by working on the same level as professional artists from preparation to the actual event.

Four-year learning process

1年次芸術表現の基礎形成

You will learn the fundamentals of the arts and acquire a wide range of knowledge for expression.

2年次専門芸術を学ぶ

Through assigned projects and lectures, students will learn across a wide range of artistic fields.

3年次芸術表現を探求する

Students will study their respective specialized fields in depth and develop advanced creative work and research.

4年次就職・進学・作家への
未来のかたちを作る

As a culmination of four years of study, students will complete a highly advanced and outstanding piece of work.

1年次からの専攻選択

Art major

絵画・立体造形・現代美術を通じて、
多様な発想と創造を展開

Using the rich learning that art has to offer as a foundation, students will acquire diverse ways of thinking, methods, and expressions within each field. On top of that, they will research the optimal methods and materials for achieving their own unique expressions, and will be trained to become artists with their own "personal perspective."

Media Arts Major

5つの領域を横断しながら、
新たに生まれる思考や次世代の表現を模索

There are five areas of study: media art, video art, animation, games, and manga. By deeply exploring a specific field and acquiring a wide range of both digital and analog tools, we aim to nurture creators and artists who can create a new world of media art.

研究室ピックアップ

Art major

立体造形の本質的な
エッセンスを学び、
自分の手で空間にカタチを表現する

It is difficult to learn everything about three-dimensional modeling in four years, but you can learn many materials and methods of expression on your own. From there, you can develop the sense necessary to become an independent artist.

ゼミの様子

Media Arts Major

アートと技術の調和、
未来のアニメーションクリエイター
への扉がここに

This is an animation seminar for students who are interested in 3DCG works. We respect each student's theme and pursue their own style while developing practical skills and techniques in the class. Through the various challenges and problems that students encounter during production, we pursue "expression" and focus on the process of developing "skills" to explore the path of an artist.

ゼミの様子

Qualifications and career path data

Qualifications to aim for

  • 中学校教諭一種免許状(美術)
  • 高等学校教諭一種免許状(美術・工芸※)
  • Curator
  • 社会教育士(養成課程)など

*Crafts are only available to art majors

Main Employment Destinations

  • (株)博報堂プロダクツ
  • /(株)ムーンスター
  • /(株)レベルファイブ
  • /福博綜合印刷(株)
  • /(株)京屋
  • /(株)ハダ工芸社
  • /(株)九州東通
  • /東洋ステンレス研磨工業(株)
  • /岡家具工業(株)
  • /モンブラン・ピクチャーズ(株)
  • /(株)エレガントウッドコーポレーション
  • /九州アニメーション(株)
  • /リディアミックス(株)
  • /(株)ラップ
  • /福岡県中学校教員
  • /(株)ゼネラルアサヒ
  • /九州テレ・コミュニケーションズ(株)
  • /福岡美術学院

Graduate Interview

横尾 彩世さん

久留米商業高校/福岡

Employment
株式会社CloverWork

何事も「当たって砕けろ」の姿勢で前向きに行動しました。インターンを実施していない会社へも速絡し、力不足を感じていたとしても志望したいと思う会社には積極的にエントリーしました。失敗を恐れず挑戦し、周囲の状況に惑わされず自分のペースで書類やポートフォリオを作り上げ、就職活動したことが結果につながったと思います。

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